Sites should be operational right now and everything should work fine right now. ![]() We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. This project exists because Continue reading Server incident resolved I'd prefer VBA-M, but would be interested in other methods if necessary. Sameboy did do it, but the sound emulation was BAD. It seems like VBA-M could do it, since it has the option to load SGB borders regardless, but it didn't work. Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. The best example game for this would be Link's Awakening DX. If you’d like to learn more about upcoming releases, please consult our roadmap here. This mod does the following: Reduce/eliminate texture LOD (Level of Detail) Increase draw distances, less pop-in of mappieces and objects Draw some mappieces that were inside the level files but never rendered ingame This mod takes Continue reading RetroArch 1.16.0 release It did not take any development resources away. Continue reading Dark Souls 2: Scholar of the First Sin – InfiniDetail mod It does not seek to alterthe game’s look, it does not add additional lighting, it does not remove spot lights orremove baked shadows. This mod does the following: This mod takes a conservative and disciplined approach. Just message 2TMAU5#9723 on Discord.This was a fun research sideproject. ![]() If you have any personal requests we can make a second pack. Also included in another folder is Hi-Ban Sample Palettes, these were for the GCW port so I made preview images so you can choose what to include from there as well. It also is intended to have all the palettes so it will be fun to choose from. This set of 30 custom palettes was made by 2TMAU5 so you can pick and choose what you like since there are preview images. Create or find the palettes folder in the.Open the Main drive of the Micro SD card.Plug in your Micro SD card to your Computer with the Bittboy CFW already installed.Copy the desired palette to '.gambatte\palettes' and rename to match the game ROM.See 'GB on GBC Assigned Palette Guide.txt' in this same location for information on which games use which palette.Palette files used by original GBC/GBA consoles (when playing monochrome GB games) can be found in '.gambatte\palettes\GBC & SGB Palettes\GBC Assigned Palettes'.EG for ROM 'gameA.gb', the palette file '.gambatte\palettes\gameA.pal' will be used.The Palette file (.pal) in '.gambatte\palettes' with a filename matching the loaded ROM will be automatically used.This feature can be enabled from the gambatte settings menu (settings | mono palette | auto).The Gambatte emulator now (since version 20190621) supports automatic loading of palettes on a per-game basis.Alternatively on Windows you can open command prompt and type This will create the folder in the C:\Users\myuser\.gambatte.gambatte folders you have to run the bittboy first so it creates the directory. BMP Image Files are previews and can be added to the folder with out messing up the emulator. You need the palettes for the correct emulator. OhBoy and GamBatte palettes arent interchangeable.If you has favorites from the previous version just hold onto them to make sure it's in the new one. Note: If you already have the version 1 we highly recommend you to make a clean install and DO NOT copy over the old files. This tutorial will help you install custom palettes for the bittboy emulator GamBatte. ![]()
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